F-16C Block 50 cockpit

Simulation-ready, low-poly, ultimate-fidelity model of an F-16C Block 50 cockpit.
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The "Viper" cockpit has been a labour of love for artists at Meta Immersive Synthetics, and has presented challenges unique to creating artwork for ultimate-fidelity simulation. One of these challenges is simply defining the exact cockpit that we wanted to make - military aircraft, especially those exported abroad, go through many stages of gradual - and often piecemeal - upgrading, so choosing the capabilities we wish to represent, and sourcing the real-world reference to go with those capabilities, is a big task in and of itself.
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The F-16C is a single-engine, multirole fighter aircraft developed for the United States Air Force. Originally designed as a daytime air superiority fighter, it later evolved into a highly successful all-weather multirole aircraft, of which over 4600 have been built since 1976. Although it is no longer being purchased by the USAF, it has been successfully imported to many nation's air forces, seen action in multiple theatres, and continues to be upgraded to this day.
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Shown here is the cockpit of a later "C" model, specifically a Block 50 - a later variant first delivered to the USAF in 1991, with improved GPS/INS, and the capability for more advanced loadouts (including the AGM-88 HARM missile, and JDAM bombs). Further Block 50 upgrades include the support for conformal fuel tanks, the APG-68 radar, and integration of the JHMCS - a helmet-mounted HUD and sighting solution.
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All renders from Marmoset Toolbag 4.